Charges: 3 Skill: 1H Slashing Atk Delay: 29 Slot: PRIMARY Slot: HEAD This has the double effect of not only damaging your opponent but of healing yourself. Slot: PRIMARY STA: +5 HP: +100 Effect: Garzicor's Vengeance (Combat, Casting Time: Instant) at Level 50 Slot: SECONDARY Slot: SECONDARY Class: WAR CLR PAL RNG SHD DRU MNK BRD ROG SHM NEC WIZMAG ENC AC: 30 Slot: HEAD WT: 0.1 Size: TINY DEX: +25 STA: +15 AGI: +10 HP: +50 WT: 3.0 Size: SMALL Even a fraction of a second can mean the difference between the rare named incoming or going out towards that other group. DMG: 7 Class: SHD They strive to beat down and suppress all hope. If you have it free and are considering running but think you might have a chance to win it is nice to have. STR: +5 DEX: +10 HP: +25 Slot: FEET STR: +10 CHA: +5 WIS: +10 AGI: -5 Worse still, since the caster is snared it will be more difficult to push. Slot: PRIMARY AC: 20 This is the most reliable means for gaining solo experience as a Shadow Knight and it's typically restricted to outdoor zones, however there are a few exceptions such as in the Hole, particularly the area after the first ledge below the Observation Tower. Class: ALL except NEC WIZ MAG ENC Cast snare and fear the mob, reapply both when necessary. Race: HUM DEF HEF TRL GNM Disease Cloud and Shadow Vortex: Holding Aggro. Race: ALL, This is a meal. Skill: 2H Slashing Atk Delay: 42 After about seven or eight times doing this, most monsters would eventually forget they were mad at you. They believe that Hate is a creative force, or rather the creative force in the universe, a creativity born of destruction. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Engulfing Darkness (Combat, Casting Time: Instant) at Level 35 ', Mayong shouts, 'One of your lifetimes is but a fleeting moment compared to my endless existence.' DMG: 16 Slot: NECK Effect: Avatar (Combat, Casting Time: Instant) This means if there are 3 undead monsters in a room and you only want to fight one of them then you can numb the other two then drag the one monster away to a safe spot and fight him there. DMG: 12 Dmg Bonus: 25 Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV MAGIC: +20 One part Necromancer and three parts Warrior, the Shadow Knight does not have the lasting power of either class, but as these less pronounced features of melee and magic overlap more and more, they will slowly begin to complement each other, finally coming into their own from level 49 onward. Slot: SECONDARY WT: 9.5 Size: LARGE Repeat casts of Shadow Step should allow you to bypass locked doors/gates. You cannot possibly comprehend the burdens I bare. WT: 0.5 Size: TINY Slot: HEAD It doesn't really make much sense to be a "good" race because you are going to be shunned by your own people anyway. Class: SHD DMG: 21 WIS: +10 INT: +10 HP: +25 MANA: +75 Slot: LEGS Slot: ARMS Charges: 6 2 points ... Luckily a lot of shadowknight gear isn't super expensive either. Slot: PRIMARY Servers. DMG: 12 WT: 0.4 Size: SMALL MAGIC ITEM Class: ALL During the duration of this spell you will randomly lifetap on a successful hit. Effect: Major Shielding (Combat, Casting Time: Instant) at Level 50 Effect: Voice Graft (Any Slot/Can Equip, Casting Time: 4.0) at Level 49 Class: ALL DMG: 17 Class: SHD ROG Add Items. WT: 1.0 Size: TINY Class: ALL SV DISEASE: +5 SV POISON: +5 Slot: PRIMARY Have a pet summoned and use various DoTs to speed up the process. WIS: +15 INT: +15 HP: +75 Skill: Piercing Atk Delay: 24 AC: 25 Keep in mind that no amount of high-end items or buffs are going to transform you into the sustained DPS that every Rogue is the embodiment of; you have sub-par melee skills in conjunction with a small but effective amount of burst DPS with Harm Touch and, at higher levels, several different forms of incremental damage that will eventually bring down a target—that's it. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Alternatively, if you are of a certain race, you can Slam instead, an ability that does not require the use of a shield but is on the same cooldown so those races cannot Bash and Slam as they please. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FACE Be sure to check that no other mobs remember you and, when in doubt, /quit out. Race: ALL, MAGIC ITEM QUEST ITEM Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM ARTIFACT NO DROP Skill: 2H Slashing Atk Delay: 40 Class: WAR PAL RNG SHD MNK BRD ROG Haste: +16% DEX: +7 Slot: CHEST One could argue that dark elf shadowknights are the best casters and that is very true. STR: +5 CHA: +10 AGI: +5 It's still a warrior class pet but, unlike the other versions, it can actually take a few hits without dying. With a negligible increase in HP and Attack, it might not even be worth purchasing the spell at all. WT: 10.0 Size: LARGE Slot: PRIMARY SECONDARY Effect: Paralyzing Earth (Combat, Casting Time: Instant) at Level 49 Being a shadowknight will not be easy early on as this class really doesn't peak until after level 22. Class: WAR PAL SHD Class: WAR CLR PAL RNG SHD BRD ROG SHM Notable NPCs include... In instances where you will encounter more than a few casters, always opt for a one-handed weapon and shield instead of a two-handed weapon unless you can Slam or already have your epic, the only two-handed weapon that allows a Shadow Knight to Bash, presumably using the hilt or pommel. DMG: 39 Follow in the footsteps of Necromancers and go on the 6-Minute Bard Diet. Fear spells such as fear and spook the dead can be very useful and very dangerous to use. AC: 28 Because of this fear-kiting is only recommended in outdoor zones where you have room to avoid other mobs. SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE Below are examples from Magic: the Gathering... Phyrexian Plaguelord Exotic Disease Disease Carriers Noxious Field Festering Evil Diseased Vermin Phyrexian Tower Illness in the Ranks Quag Sickness Infectious Horror Sicken Spread the Sickness Undercity Plague Caress of Phyrexia Sick and Tired Gate to Phyrexia Phyrexian Altar Betrayal of Flesh Unholy Indenture Cursed Flesh Crovax the Cursed Festergloom Noxious Grasp Phyrexian Negator Devour Flesh Curse Artifact Swallowing Plague Curse of Bloodletting Phyrexian Battleflies Drainpipe Vermin Festering Wound Infected Vermin Parasitic Bond Infectious Host Unholy Hunger Phyrexian Defiler Graveyard Marshal Echoing Decay Phyrexian Scuta Stench of Decay Abolisher of Bloodlines Barrier of Bones Champion of Stray Souls Dark Revenant Lotleth Troll Phyrexian Crusader Corpse Knight Cadaverous Knight Deathless Knight Josu Vess, Lich Knight Foulmire Knight Dimir Aqueduct Spreading Plague Coffin Puppets Lich's Mirror Dusk Charger Yawgmoth's Edict Lich's Tomb Knight of Stromgald Necrotic Wound Phyrexian Monitor Skulking Knight It That Rides as One Shadow Rider Bake into a Pie Plague of Vermin Phyrexian Debaser Graveyard Shovel Belle of the Brawl Locthwain Paladin Phyrexian Ghoul Damnable Pact Demonic Pact Grave Exchange Plagued Rusalka Sewers of Estark Paragon of Open Graves Disentomb Phyrexian Portal Entomb Plague Dogs Famished Ghoul Wailing Ghoul Polluted Dead Unholy Strength Phyrexian Reclamation Quest for the Gravelord No Rest for the Wicked Restless Bones Smitten Swordmaster Yawgmoth's Agenda Necrotic Plague Wall of Corpses Reaper of Night Umbral Mantle Ghoulflesh Traveling Plague Polluted Bonds Unholy Citadel Plaguebearer Plague Rats Plague Belcher Corpulent Corpse Phyrexian Scriptures Ghoulcaller's Bell Murderous Rider Virulent Plague Phyrexian Delver Parasitic Implant Phyrexian Broodlings Decompose Urborg, Tomb of Yawgmoth Ghoulraiser Noxious Dragon Khabal Ghoul Skeletal Wurm Plague Wight K'rrik, Son of Yawgmoth Phyrexian Reaper Corpse Churn Endemic Plague Yawgmoth's Vile Offering Plague Beetle Plague Mare Unholy Fiend Polluted Mire Thirsting Shade Order of Yawgmoth Phyrexian Rager Diregraf Ghoul General's Kabuto Liliana, Dreadhorde General Farbog Boneflinger Cemetery Recruitment Dauthi Warlord Festering Wound Necro-Impotence Necrologia Necromancer's Stockpile Necromantic Selection Noxious Ghoul Barrier of Bones Bone Harvest Nim Deathmantle Oblivion Sower Slum Reaper Carrion Ants, Faction: Crusaders Of Greenmist, Shadowknights of Night Keep, Green Blood Knights, Heretics. STR: +20 INT: +20 HP: +50 Since two of the three classes that get Feign Death get it through spells, I thought this might be a good place to explain the changes. STA: +5 AGI: +5 Class: WAR SHD The mummy is a level 56 warrior and is immune to all spells except the Wizard Lure Spells. DMG: 4 Unlike Lay on Hands, Harm Touch can be resisted completely or partially. Mayong Mistmoore, Tserrina Syl'Tor (NPC), A cloaked dhampyre, and A dread widow, MAGIC ITEM It will soften them up and hopefully kill them and save you from zoning. Taunt what targets have be mesmerized, always before casting or attacking. Skill: 2H Piercing Atk Delay: 41 Skill: 2H Slashing Atk Delay: 42 Same thing goes for endure cold. Slot: PRIMARY Class: WAR PAL RNG SHD Race: ALL, MAGIC ITEM NO DROP Slot: NECK WT: 1.0 Size: SMALL Race: TRL OGR, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM AC: 18 Race: ALL, MAGIC ITEM LORE ITEM Slot: PRIMARY Race: ALL, MAGIC ITEM Skill: 1H Slashing Atk Delay: 25 Class: WAR SHD AC: 10 Slot: BACK SECONDARY WT: 0.2 Size: SMALL LORE ITEM NO DROP Class: WAR PAL RNG SHD MNK ROG SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 DMG: 33 AC: 10 It is often Liepha’s top incoming heals in raids lately, even over her healers spells, and Shadowknight’s can further boost it in other AA’s. Lord Grimrot, Lord Grimrot (undead), Zahal the Vile, Varsoon the Undying, Rahotep, Sentry Alechin, Drosco the Zombie, Korvik the Cursed, Shadowpincer, Noxious spider, Splintered Claw, Beggar Wyllin, The Swarm Mother and her swarmlings. My personal pick is an ogre. WT: 1.0 Size: SMALL Slot: ARMS SV MAGIC: +5 SV POISON: +5 Class: ALL While your pet is keeping the monsters distracted you can go ahead and cast spells on the monster(just make sure you stand back from a safe distance). DEX: +7 AGI: +7 HP: +100 Effect: Stalking Probe (Spell) (Any Slot, Casting Time: Instant) Followers of Bertoxxulous believe the only truth on Norrath is that everything dies. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 There are guides on there that will teach you all about the class you want to play, although some are outdated as they are copied from very old forums. This way, they remember you about two-thirds of the time. SV FIRE: +20 SV COLD: +20 SV MAGIC: +10 DMG: 30 At level 30 you will be able to make yourself invisible to the rest of the world. Class: ALL Effect: Fear (Must Equip, Casting Time: 7.0) at Level 45 AC: 7 WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM Class: ALL except MNK NEC WIZ MAG ENC [7]. Slot: HEAD When you combine this with Parry(at level 17) and Riposte(at level 30) you will take much fewer blows than most other classes in the game. Skill: Archery Atk Delay: 38 If this is your first visit, be sure to check out the FAQ by clicking the link above. Slot: PRIMARY SECONDARY Effect: Ikatiar's Revenge (Combat, Casting Time: Instant) at Level 50 We will cover spells in a little more detail in a paragraph below but first I wanted to mention the other skills that paladins gain at higher levels. DMG: 4 Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC Class: WAR CLR PAL SHD DMG: 34 STR: +5 INT: +5 MANA: +30 When it does you melee it to death, gaining assistance from the DoT spells. Unlike weapons, there are no shields that proc, though you could presumably be able to proc Vampiric Embrace or Shroud of Death/Undeath with the ability as all three spells are connected to physical attacks, even Hand to Hand. Class: ALL Effect: Serpent Sight (Worn, Casting Time: Instant) SV POISON: +25 Effect: Spin the Bottle In group settings, be mindful to prioritize AC as it has been shown to be consistently effective against melee damage received from blue and lower cons, but negligible against targets much higher in level than the tank. Avoid killing drachids and denizens of the vampire ruler's castle if at all possible, as they give negative faction hits to both Mayong and his Agents. There are numerous examples of disease and pollution being depicted through a single-minded all-consuming threat elsewhere in other games. SV DISEASE: +4 SV COLD: +4 Skill: 1H Slashing Atk Delay: 22 Skill: 1H Blunt Atk Delay: 18 Skill: Piercing Atk Delay: 25 AC: 55 EXPENDABLE Charges: 1 Effect: Aura of Battle (Worn) Charges: 1 DMG: 37 AC: 15 The bulk of this guide pertains to the PvE (Blue) Server, however a section for PvP (Red) might be included at some point. DMG: 6 Race: ALL except DWF TRL OGR HFL GNM, Slot: FINGER Also consider that Bash works as a Stun when applied to a target from behind. Race: ALL, MAGIC ITEM LORE ITEM STR: +3 WIS: +10 INT: +10 Skill: Piercing Atk Delay: 32 You will need to reapply fear and/or darkness, so make sure you manage your mana bar accordingly. WT: 0.0 Size: TINY Rogues deal damage and Warriors take damage with as much ease as Hybrids attract damage; those are the most noticeable trade-offs. Slot: PRIMARY Slot: BACK Slot: NECK The ability to cast spells keeps the class from ever becoming boring. Class: WAR PAL SHD SV DISEASE: +10 SV POISON: +10 Though you never get dual wield double attack will suffice. WT: 7.0 Size: MEDIUM response. Slot: LEGS SV FIRE: +2 SV COLD: +2 SV MAGIC: +2 Welcome to the Everquest Shadowknight Forums. Skill: 1H Slashing Atk Delay: 21 Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM AC: 28 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Serpent Sight (Worn) Race: ALL, MAGIC ITEM LORE ITEM SV DISEASE: +8 SV POISON: +8 AC: 25 Race: ALL, MAGIC ITEM LORE ITEM Class: WAR PAL SHD Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV DISEASE: +7 SV POISON: +7 So have plat ready to help pay for the Enchanter's res and remember to blame lag, always blame lag spikes. Slot: SECONDARY Skill: 2H Slashing Atk Delay: 38 Class: ALL except CLR PAL DRU SHM Shadowknight Survive . Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.1 Size: TINY Race: ALL, NODROP If a monster returns to its initial location, it will immediately forget about you greater then 90 percent of the time. Knights can train in the skill as early as level 6 and should expect to start encountering mobs that cast right around that level, and it only will increase in usefulness as the incoming spells become more detrimental. Slot: BACK Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission.Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Race: ALL, MAGIC ITEM LORE ITEM Slot: PRIMARY Class: ALL except CLR PAL DRU MNK SHM WT: 0.0 Size: TINY Class: WAR PAL RNG SHD BRD ROG Class: Race: Progression: Level: Deity: Current gear level*: This changes whether your stats … In many zones, even at high levels, there will be low level green con mobs in the vicinity. 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